PlatformAndroid
GenreHyper-casual racing
RoleSole developer
StudioFreelance
What I built
- Built the stack-and-build loop: collect color-matched drops, stack them and build bridges in real time, across 45 levels in five underwater zones with power-ups, hazards and a tutorial.
- Programmed AI fish rivals whose difficulty level changes their speed, drop collection, route choices and bridge-building strategy.
- Used object pooling for collectibles and bridge segments to keep low-end devices running smoothly.
Gameplay
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