AS_Abdul Sattar
Open to work · On-site, remote & freelance

Abdul Sattar.

Unity Game Developer
Mobile & Web Games · Gameplay · Optimization · Monetization

I'm a Unity Game Developer focused on mobile and WebGL games, with experience in 3D simulation, hyper-casual games and gameplay systems. I develop, optimize and maintain games for Android, iOS and the web, from gameplay implementation to publishing and live operations.

inLahore, Pakistan
Abdul Sattar
  • Unity Game Developer
  • C#C#
  • Mobile — Android & iOS
  • WebGL Games
  • FRCGFRVR & CrazyGames
  • PHGameplay Programming & Optimization
  • ALGames Monetization
  • LUUnity Playworks (Luna) Playable Ads

// about

Building games that run well and earn well.

My core expertise includes Unity, C#, gameplay programming, performance optimization, asset management and monetization. I've worked with Google AdMob, AppLovin MAX, Firebase, Unity Addressables and third-party frameworks to build maintainable game systems.

My work also includes reusable systems, AI-driven gameplay, localization, crash and ANR troubleshooting, and performance improvements across mobile devices. I enjoy solving technical challenges and continuing to grow as a game developer.

UnityC#AndroidiOSWebGLFirebaseAppLovin MAXGoogle AdMobGit

// tech stack

Tools, platforms & SDKs.

Everything I've shipped with: engine and stores, ad networks and analytics, playable ads and Asset Store frameworks.

Engine & programming

Unity EngineC#OOP & design patternsPhysics & coroutinesGameplay AIObject pooling

Platforms & stores

AndroidGoogle PlayiOSApp StoreWebGLFRVRCrazyGames

Monetization

AppLovin MAXGoogle AdMobAd mediationSolar EnginePubScaleNative overlay ads

Firebase & tools

Firebase AnalyticsCrashlyticsRemote ConfigGitGitHub

Optimization & assets

Unity AddressablesLocalization systemsMemory & build-size optimizationCrash & ANR fixing

Playable ads

Unity Playworks (Luna)HTML5 playable adsCTA & custom controls

Asset Store integration

Realistic Car ControllerUniversal Vehicle ControllerInvector ShooterInvector Basic LocomotionInvector FSM AI TemplateDOTweenGley Mobile TrafficEasy Minimap SystemHUD Navigation System

AI-assisted development

Claude CodeOpenAI CodexGoogle AntigravityUnity MCP & CLI

// experience

Where I've worked.

  1. Feb 2025 — Present · Lahore

    Unity Game Developer @ Highbit Games

    • Build new games from concept to release: hyper-casual, 3D racing, shooting and simulation, plus WebGL games for FRVR.
    • Run live operations: event-based updates, new gameplay features and a localization system for international players; fix store-policy issues to keep titles in good standing.
    • Integrate AppLovin MAX and AdMob mediation with native overlay ads.
    • Monitor and fix ANRs and crashes with Firebase Crashlytics.
    • Use Unity Addressables and asset-management workflows to reduce build size and memory use.
    UnityGoogle PlayAppLovin MAXGoogle AdMobSolar EnginePubScaleNative overlay adsCrashlyticsAddressablesLocalizationFRVRCrazyGamesUnity Playworks (Luna)
  2. Sep 2023 — Jan 2025 · Lahore

    Unity Game Developer @ Mobinators

    • Built a reusable Ad Manager that sped up ad integration across projects and new prototypes.
    • Maintained and updated live games on Google Play and the App Store, keeping them policy-compliant and stable on low-end devices.
    • Integrated Realistic Car Controller and Invector assets to prototype and polish vehicle and shooter mechanics.
    UnityGoogle AdMobAppLovin MAXGoogle PlayApp StoreRealistic Car ControllerInvector
  3. Jun 2023 — Aug 2023 · Lahore

    Unity Intern @ Mobinators

    UnityC#

// what i do

From core gameplay to live ops.

For studios hiring and for clients who need a game built, published, optimized or monetized.

Gameplay & controllers

Custom gameplay systems in C#: one-tap physics controllers, open-world missions, enemy AI, vehicles and shooter mechanics, built on reusable systems and object pooling.

Android & iOS publishing

Shipping and maintaining live games on Google Play and the App Store: store-policy compliance, event-based updates, new features and stable performance on low-end devices.

Performance & stability

Mobile performance and memory optimization, Addressables and asset workflows for smaller builds, localization, and crash/ANR fixes with Firebase Crashlytics.

Monetization & analytics

AppLovin MAX and AdMob mediation, Solar Engine revenue tracking, PubScale and native overlay ads, reusable ad managers, Firebase Analytics and Remote Config.

WebGL & playable ads

WebGL builds for FRVR and CrazyGames, and HTML5 playable ads with Unity Playworks (Luna): custom controls, CTA integration and size optimization for under-5 MB targets.

AI-assisted development

Unity MCP and CLI workflows with Claude Code, OpenAI Codex and Google Antigravity for AI-assisted coding, debugging and in-editor automation.

// education & certifications

Learning.

  1. Sep 2020 – Sep 2024 · Lahore

    Bachelor of Science in Information Technology (BSIT)

    University of the Punjab

  2. 2018 – 2020 · Lahore

    Higher Secondary School Certificate (HSSC) — F.Sc. Pre-Engineering

    Superior College

    Grade A
Coursera

Programming Fundamentals in Kotlin

Jun 2023ID QJJRNJSF2LDJ
Coursera

Advanced MySQL Topics

Apr 2023ID ASZGLWS6N2JJ
Coursera

Introduction to Android Mobile Application Development

Apr 2023ID B559SC3ABGAR
Coursera

Database Structures and Management with MySQL

Mar 2023ID U47DS45L4L94
Coursera

Introduction to Databases

Jan 2023ID 2PSJCH9DTKWE
Meta

Programming with JavaScript

Aug 2022ID RV8SC8SUQHL8
One Month

HTML and CSS

Jul 2022ID 3A28872A
NAVTTC

Certificate in IT (Web, Software and Mobile Application Development)

Feb 2022ID P22-646586

// contact

Let's build your next game.

I'm open to on-site, hybrid and remote roles, as well as freelance projects. Send a message here or reach me directly.

Send a message