
Open World Mission Based
Car Driving Racing Simulator
Freelance · Sole developer
Traffic racing, police chases, taxi, bus and fire-truck jobs, and car parking in an open-world 3D city.
Read the case studyI'm a Unity Game Developer focused on mobile and WebGL games, with experience in 3D simulation, hyper-casual games and gameplay systems. I develop, optimize and maintain games for Android, iOS and the web, from gameplay implementation to publishing and live operations.

// projects
Sole developer on each of these games — at Highbit Games, at Mobinators, and as a freelancer.

Open World Mission Based
Freelance · Sole developer
Traffic racing, police chases, taxi, bus and fire-truck jobs, and car parking in an open-world 3D city.
Read the case study


Hyper-casual sports
Highbit Games · Sole developer on this game
A one-tap jump-and-flip controller built from scratch, with progressive difficulty, moving hoops and instant restarts.
Read the case study
An open-world city with checkpoint-triggered racing, parking and stunt missions, built for smooth mobile frame rates.
Case study


Enemy waves, boss battles and multiple ships, with ad strategy controlled live through Firebase Remote Config.
Case study


Stack-and-build racing across 45 levels, against AI fish rivals with adjustable difficulty.
Case studyAiming, shooting and cover combat, with state-machine enemy AI and tactical levels with progressive objectives.
Case study// about
My core expertise includes Unity, C#, gameplay programming, performance optimization, asset management and monetization. I've worked with Google AdMob, AppLovin MAX, Firebase, Unity Addressables and third-party frameworks to build maintainable game systems.
My work also includes reusable systems, AI-driven gameplay, localization, crash and ANR troubleshooting, and performance improvements across mobile devices. I enjoy solving technical challenges and continuing to grow as a game developer.
// tech stack
Everything I've shipped with: engine and stores, ad networks and analytics, playable ads and Asset Store frameworks.
// experience
Feb 2025 — Present · Lahore
Sep 2023 — Jan 2025 · Lahore
Jun 2023 — Aug 2023 · Lahore
// what i do
For studios hiring and for clients who need a game built, published, optimized or monetized.
Custom gameplay systems in C#: one-tap physics controllers, open-world missions, enemy AI, vehicles and shooter mechanics, built on reusable systems and object pooling.
Shipping and maintaining live games on Google Play and the App Store: store-policy compliance, event-based updates, new features and stable performance on low-end devices.
Mobile performance and memory optimization, Addressables and asset workflows for smaller builds, localization, and crash/ANR fixes with Firebase Crashlytics.
AppLovin MAX and AdMob mediation, Solar Engine revenue tracking, PubScale and native overlay ads, reusable ad managers, Firebase Analytics and Remote Config.
WebGL builds for FRVR and CrazyGames, and HTML5 playable ads with Unity Playworks (Luna): custom controls, CTA integration and size optimization for under-5 MB targets.
Unity MCP and CLI workflows with Claude Code, OpenAI Codex and Google Antigravity for AI-assisted coding, debugging and in-editor automation.
// education & certifications
Sep 2020 – Sep 2024 · Lahore
2018 – 2020 · Lahore
// contact
I'm open to on-site, hybrid and remote roles, as well as freelance projects. Send a message here or reach me directly.